The brief Read aloud by the marshal
Siren · Play ball
Pat flies high in the ruck. He wore the Bears on his chest — maroon and blue. This ground once belonged to a different Bears outfit that left for the north. Same colours. Same fight. Prove your team can fly higher. One of you kicks. The rest get someone up there to take the mark. Highest mark wins. No film, no score.
The standard This is the bar you’re chasing
How to play Four beats · one money shot
Kick
One teammate boots the footy
Lift
Boosts, packs, towers — get someone up
Mark
Clean catch at the highest point
Film
Whole attempt on camera or it dies
Rules of the game Marshal has the whistle
- No ladders, stools, or gear from outside the station.
- Marshal can stop anything unsafe — pack marks still count if they’re clean.
- No film = no score — video must show kick, lift, and mark.
- Marshal ranks teams by height of the mark on video.
- Best filmed mark in the time window counts.
Filming Money shot for the reel
REC · CAMERA DUTIES
Capture the kick, the lift, and the mark in one take if you can. Show the marshal the video before you leave. Best footage may end up in the end-of-day reel — and in Kate’s inbox.
Scoreboard Highest leap takes the points
1st
10
2nd
7
3rd
5
Rest
3
Bonus · marshal call
Best pack chaos +2 · best Pat celebration +2 · best camera work +2
After the siren Lock it in and move
01
Show the marshal your film
02
Get your points locked in
03
Take the next QR and keep moving